Cube Wwise: Audio Implementation Guide Series

This guide series aims to expand on Audiokinetics great introduction course Wwise 101.

What is the Guides Purpose?
To assist people who have completed the Wwise 101 course and want to develop the Cube game further.

We add many new audio features not available to the default project and address various bugs.

Need audio assets for this tutorial?

We have created a basic starter SFX library pack that you can purchase to assist with this guide here

What Content Does the Guide Series Cover?

(Click each chapter’s entry for more details related to each chapter)

Sound Design Trailer & Showcase

Chapter 00: Introduction

Chapter 01: Getting Started

Chapter 02: Scoping & Scheduling

Chapter 03: Wwise License

Chapter 04: Wwise Clean up

Chapter 05: Wwise Preparation

Chapter 06: Environment

Chapter 07: Footsteps

Chapter 08: Armour

Chapter 09: Vocalisations

Chapter 10: Body

Chapter 11: Weapons

Chapter 12: Magic

Chapter 13: UI

Chapter 14: Data

Chapter 15: Adviser

Chapter 16: Balancing

Chapter 17: QA

Chapter 18: Post Mortem 

 

Good luck with your own projects!

 

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close