CUBE Wwise: Chapter 18 – Post Mortem

In this final chapter we look at how to close the project with a post mortem of the positive & negatives we experienced throughout the project development.

  • We supply a mock up list of points we experienced
  • Offer solutions to any issues found
  • We offer insight of how you would take the points raised to a new next project

Video Guide: Here
Written Guide: Here

This concludes the base guide series for the CUBE & Wwise demo!

We hope you have all gained extra knowledge from the information we have detailed over the last few months. Hopefully you have more knowledge in your arsenal to process your own career.

Thank you to everyone that offered support, commented and liked the content in this guide series,
You all Rock!

The guide series took a lot of time to create & we aimed to keep it all free.
If you would like to support us going forward,
(allowing us to create further guides with other game engines)
please support us by purchasing our own unique SFX Libraries:
https://gameaudioresource.com/sfx-libraries/
https://www.asoundeffect.com/sounddesigner/game-audio-resource/

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