Wwise CUBE 2018 – Chapter 02: Scoping & Scheduling

In the next guide series chapter we look at procedures and practices to scope audio content needed for the game.
Then we construct a schedule for all game wide audio tasks to track to a milestone date.
We also look at ideas to track your daily task progress

Chapter 02 A: Scoping & Scheduling
* Creating a master project tracker
* Scoping all audio content and tasks needed for the project
* Audio disk allocation & Memory limits
* Scheduling all tasks to milestone dates
* Descope and prioritising tasks.
* Plot a timeline of all audio tasks.

Video Guide: Here

Chapter 02 B: Personal Daily Task Tracker
* What they are & why use them
* Ideas of how to create and layout your own version

Video Guide: Here

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close