CUBE Wwise: Chapter 10 – Body

In this Chapter we highlight how to implement:
– Body Fall after an entity dies
Body Impact for when the player character is hit
– Body Land when the player character lands from a high height
We use basic hierarchy structures to implement the new body_fall content and address a bug related to the body_land content.

Chapter 10 A – Body Fall
* New content hierarchy for Player character body fall
* New content hierarchy for enemy entity Knight

Video Guide: Here
Written Guide: Here

Chapter 10 B – Body Impact
* New hierarchy structure for when the player character receives a hit.

Video Guide: Here
Written Guide: Here

Chapter 10 C – Body Land
* New hierarchy structure for player character land from a high jump.
* Hack fix the event only to play on the player character

Video Guide: Here
Written Guide: Here

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close