In this Chapter we highlight how to implement:
– Body Fall after an entity dies
– Body Impact for when the player character is hit
– Body Land when the player character lands from a high height
We use basic hierarchy structures to implement the new body_fall content and address a bug related to the body_land content.
Chapter 10 A – Body Fall
* New content hierarchy for Player character body fall
* New content hierarchy for enemy entity Knight
Chapter 10 B – Body Impact
* New hierarchy structure for when the player character receives a hit.
Chapter 10 C – Body Land
* New hierarchy structure for player character land from a high jump.
* Hack fix the event only to play on the player character