CUBE Wwise: Chapter 05 – Wwise Preparation

Now we have a clean project we can begin to implement a basic hierarchy structure to assist future guides in this series.
By adding a basic structure at the start of your project, aids consistency of new content being implemented as the project progresses.

Chapter 05: Preparing Wwise
* Implement test audio assets so we can test new content quickly.
Including a new test hierarchy
* Move the placeholder silence asset that we implemented in Chapter 04 to the
new test location
* Update the Map_loaded event with a few basic properties.
* Why we move all Events into one Sound Bank
* Add the basic default hierarchy to support the full project.

Video Guide: Here
Written Guide: Here
Free Audio Assets: Here

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close