Wwise 2019.1.1 Cube Demo: Audio Implementation Guide Series

In the second half of 2018 Audio Kinetic released a large update for Wwise, which overhauled a few of the key functions of Wwise & added some excellent new features. 

Sadly, the update made our 2018 original guide series slightly inconsistent.
We have decided to update the guide series to include the following improvements & updates:

  • Colour coding the hierarchy
  • Attenuation’s major updates.
  • Optimisation overhaul
  • A dedicated chapter for music implementation
  • A few fixes to the written guides
  • Written guides will now be fully displayed on this website
  • Simplified and updated quite a few processes

What will guide series cover differently to the original guide series?
All implementation chapters will be updated (Chapter 04 on-wards)
We will re-use chapter steps where the original guides are still functional or highlight processes like scheduling, scoping, basic Wwise info, non-Wwise related info, etc…

We have also created a basic cheap SFX pack to support this guide series.
Please support us to continue to make guides like this one by purchasing our SFX libraries at ASoundEffect

Before we begin, please note we are not connected or sponsored by Audio Kinetic / Wwise in anyway. These guides are our own personal approach to the Cube / Wwise demo project, which we have created in our spare time all the free.

Below lists links to each guides steps Video and Written guides. Simply click on the step you wish to look at.
Most guides after chapter 05 will need Chapter 04 / 05 content completed to consistently work with the later chapters content. Where possible we have mentioned any previous steps needed.

* Introduction videos
Trailers & Game-Play

* Chapter 01: Basics
A: Getting Started
B: Wwise
C: What All Events & Game Syncs Do

* Chapter 02 Schedule & Scoping
A: Scheduling & Scoping
B: Daily Task Tracker

* Chapter 03: Wwise License
A: Project License

* Chapter 04: Wwise Project Clean up
A: Wwise Project Clean up

* Chapter 05: Wwise Preparation
A: Wwise Preparation

* Chapter 06: Environment
A: Environment Map Tracker
B: Reverb Zones
C: Ambience
D: Underwater

* Chapter 07: Footstep
A: Player Character
B: Fixing Material Types – Coming Soon!
C: New Material Types – Coming Soon!
D: Enemy Entity – Coming Soon!
E: Close & Far Blends – Coming Soon!

* Chapter 08: Armour
A: Player Character – Coming Soon!
B: Enemy Entity – Coming Soon!
C: Extra Detail – Coming Soon!

* Chapter 09: Vocalisation
A: Player Character Exertions – Coming Soon!
B: Player Character Dialogue – Coming Soon!
C: Idle – Coming Soon!
D: Enemy Entity – Coming Soon!
E: Stop 2 Events Playing At The Same Time – Coming Soon!

* Chapter 10: Body
A: Body Fall – Coming Soon!
B: Body Impact – Coming Soon!
C: Body Land – Coming Soon!

* Chapter 11: Weapon
A: Rifle / Shotgun – Coming Soon!
B: Machine Gun – Coming Soon!
C: Rocket Launcher – Coming Soon!
D: Punch & Bite – Coming Soon!

* Chapter 12: Magic
A: Magic – Coming Soon!

* Chapter 13: UI
A: Hierarchy Structure – Coming Soon!
B: HeartBeat & Vocal Breath – Coming Soon!
C: Teleporter 3D Emitter – Coming Soon!

* Chapter 14: Data
A: State Types & Game Parameters – Coming Soon!

* Chapter 15: Advisor
A: Map Intro – Coming Soon!
B: Map Results – Coming Soon!
C: Player Character Health – Coming Soon!

* Chapter 16: Balancing
A: Final Mix – Coming Soon!
B: Optimisation – Coming Soon!

* Chapter 17: QA
A: What is Audio Testing – Coming Soon!
B: Test Plan & Scheduling – Coming Soon!
C: Creating A bug Report – Coming Soon!
D: Creating & Scripting Test Maps – Coming Soon!

* Chapter 18 Post Mortem
A: Postmortem – Coming Soon!

* Chapter 20: Music
A: Music- Coming Soon!

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