CUBE Wwise: Chapter 01 – Getting Started

In this first chapter we look at the basics to installing the demo, playing the game and investigating the project.

Chapter 01 A: Wwise – Getting Started
* Register an audio kinetic account
* Installing a build
* Launching the Cube game & Wwise
* Connecting Wwise to the cube game & a quick look at the profiler capture log

Video Guide: Here
Written Guide: Here

Chapter 01 B: Wwise – Basics
* Saving updates you make with-in Wwise
* Generating the Sound Banks with your new updates
* Running an Integrity Report to validate your Hierarchy structure
* Using the Profiler layout for live game captures

Video Guide: Here
Written Guide: Here

Chapter 01 C: Wwise – What all Events & Game Syncs Do
* A global spread sheet of all available events and game syncs
* Also extra details of what each item does

Video Guide: Here
Written Guide: Here

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